About Me
I am a Creative Technologist, with recent experience in XR Design, Unity Development, and generative AI. I am continually expanding and deepening my knowledge in order to create a diverse skill set that allows me to design and create fun, intriguing and beautiful interactive experiences.
On this site you'll find some examples of my projects, with discussion of my thought process from start to finish.
Projects
XR Design Thinking
An example of different documented thought processes during my time as a professional designer for XR projects.
100 Days of Prototyping
For one hundred days in a row I made a creative coding program or patch that used a communication protocol. Mostly MIDI and OSC.
Monumoment
Monumoment is a virtual reality sound sculpture. A specialized granular sampler turns into a meditation on engagement with art.
Mic Cuff
An ongoing hardware prototype. The Mic Cuff is a physical interface to your computer that wraps around your favorite microphone.
Grounded
An interactive installation series. Grounded uses power jacks and plugs as a means of interaction and questioning.
MY PHONE YOUR PHONE
A physical art installation that deconstructs and re-interprets the relationship with our cellphones.
Inflorescence
In collaboration with Jillian Barkley, I produced the sound design for her installation "Inflorescence".
Noon to Night
A performance interface and instrument that meditates on a shared space and time.
Sound to Light Simple
A physical interface that takes the amplitude of an audio signal and uses that to brighten an edison bulb.
Skills
- Unity
- C#
- Comfy UI
- Javascript
- p5.js
- Max MSP
- Touch Designer
- Arduino
- HTML/CSS
- Adobe Suite
- Graphic Design
- Sound Design
- Teaching
Experience
I have had many diverse roles over my career. For specific details, check out my LinkedIn profile.
- Creative Technologist for multiple Fortune 500 product activations
- Generative AI workflows for interactive installations
- Physical computing and performance tool design
- Personal art practice with physical, audiovisual interactions
- Front End Developer for multiplatform Unity learning experience for the health sector
- XR Technical Designer and Prototyper for over 20 educational training simulations
- XR Technical Designer, Developer and Prototyper for an AR manufacturing assistant tool
- Graphic Designer, digital and print
- Sound Designer and musician for various interactive experiences and artist collaboration
- Storyboarding, sketching, and brainstorming with a variety of collaborators, stake holders, users, and clients.
- Teacher of programming, digital media, physical computing and prototyping
- Speaker at national and international institutional events
- Media critic and theorist in scholarly publication